The course will start with an introduction to well-known gamification patterns and approaches. This will lead us to an interesting challenge: combining accessibility and gamification. To solve this, we will take one step back and look at digital games to find patterns that make them fun and entertaining. The course will guide you through a series of games, where we derive game design patterns to serve as basic building blocks for an accessible gamification approach.
This guide is intended to provide you with an overview of how you can make your assistive technologies suit a wide range of users around the world. It is based upon experience of working to develop assistive technologies in Europe, Middle East and the Indian Sub-continent.
AsTeRICS is a free and Open-Source construction set for assistive technologies (AT). It allows the creation of flexible solutions for people with disabilities using a large set of sensors and actuators.
The Floe Inclusive Learning Design Handbook (ILDH) is a free Open Educational Resource (OER) designed to assist teachers, content creators, Web developers, and others in creating adaptable and personalizable educational resources that can accommodate a diversity of learning styles and individual needs.
The Accessible Web Games and Interactive Simulations guide within the Inclusive Learning Design Handbook (ILDH) provides insights and techniques for creating accessible interactive content. Topics include orienting a screen reader user, communicating events, and cognitive load.
Each individual learns in a unique way. The Learner Needs and Preferences guide in the Inclusive Learning Design Handbook covers content malleability and provides resources to applying personalization principles to your own content.