Visual maps deliver content in a simple and effective way. They can be useful for various purposes in areas such as street guidance, surrounding information, and education. However, sightless persons are unable to explore visual maps and risk being cut off from several multimedia Web applications. In this paper, starting from accessibility issues of map-based applications, we discuss possible interaction modalities and devices to use for truly achieving usage perspectives desired by blind people.
The Floe Inclusive Learning Design Handbook (ILDH) is a free Open Educational Resource (OER) designed to assist teachers, content creators, Web developers, and others in creating adaptable and personalizable educational resources that can accommodate a diversity of learning styles and individual needs.
The Inclusive Making and Hacking section of the Inclusive Learning Design Handbook (ILDH) describes ways to improve the inclusivity of maker spaces, hackathons, making and hacking in the classroom, and related activities.
Chapter from the book 'Supporting Dyslexic Adults in Higher Education and the Workplace' (2012). Abstract: 'At one time the use of computer-based or digital technologies was considered marginal to many learning and teaching practices, with most materials being produced on paper. Now in the UK most institutions offer a mix of environments with face-to-face situations'
This talk was given at a local TEDx event, produced independently of the TED Conferences. How do blind people use the iPhone? That’s a question computer programmer Austin Seraphin – blind since birth – wanted to know. In this surprisingly funny and personal talk, Austin shares how technology changed his universe and what it means to make apps, gadgets and even street art accessible to all, sighted or not.